Mastering All Fours: Rules, Strategy, and Caribbean Flair
Learn how to play All Fours, the lively Caribbean trick-taking game. Discover its history, rules, scoring, strategy tips and popular variations.

What Is All Fours?
All Fours is an energetic trick-taking card game that combines quick arithmetic with spirited table talk. Played with a standard 52-card deck and usually four players in partnerships, the game revolves around capturing four key points in every deal: High, Low, Jack, and Game. Easy to learn yet rich in tactical depth, All Fours has traveled from 17th-century England to the cricket pavilions and rum shops of the Caribbean, becoming a beloved pastime in Trinidad & Tobago, Guyana, St. Lucia, Barbados, and beyond.
Origins and Cultural Significance
Historians trace All Fours to rural English pubs, where laborers would “go all fours” — risk everything — on a single round. Sailors later carried the game across the Atlantic, weaving it into West Indian culture. In Trinidad, calling points with lively exclamations like “Jack!” or “Hang Jack!” is as musical as a calypso rhythm. Weekend tournaments, carnival lime-ups, and even corporate team-building sessions feature All Fours, underscoring its role as both social glue and competitive outlet.
Cards, Players, and Objective
The classic setup seats four players in two partnerships that sit opposite each other. However, two- and three-player cut-throat versions also exist. The primary objective is to be the first team to reach a pre-agreed score—typically 14 points—by winning the four scoring categories each hand:
- High – the highest trump card in play.
- Low – the lowest trump card in play.
- Jack – the jack of trumps, worth a coveted three points.
- Game – the highest value of captured card points, counted as Ace 4, King 3, Queen 2, Jack 1, Ten 10.
Deck and Deal
All Fours uses the entire deck, with each player receiving six cards. The dealer gives three cards to each player clockwise, turns the next card face up to nominate the prospective trump suit, and then deals three more cards to each player. If the turned-up card is a face card, players often break into playful banter—part of the game’s charm.
Card Ranking and Trump
Trumps outrank cards of all other suits, while standard ace-high ranking applies within non-trump suits. Unlike Spades or Hearts, the order in trumps is unaltered: Ace remains highest, followed by King, Queen, Jack, Ten, and so on down to Two. Choosing whether to “stand” the up-card as trump or demand a re-deal is a critical early decision.
Scoring in All Fours
After the six tricks are played, points are tallied. High, Low, and Jack each grant one point, while Jack actually counts three if captured by the non-dealer’s team. Game adds one more point to the side with the highest aggregate card values. Many islands also award a bonus called “Hang Jack,” giving the opponents two extra points if the Jack of trumps is played but lost to the other team. Because Jack is worth so much, hands featuring this card often swing momentum dramatically.
Step-by-Step Gameplay
1. The player left of the dealer leads any card.
2. Players must follow suit if able; otherwise they may play any card, including trump.
3. The highest trump played wins the trick; if no trump appears, the highest card of the led suit takes it.
4. Winner of the trick leads the next card.
5. After six tricks, calculate points and update the running score.
6. Rotate the dealer clockwise and begin the next hand.
The brisk six-card structure keeps rounds snappy, so even beginners never wait long to try new tactics.
Popular Strategies and Tactics
Track the Jack: Mental note-taking starts the moment the up-card is revealed. If it is the Jack of trumps, the dealer faces a dilemma: accept the three-point risk or turn it down and redeal.
Short Trump Strategy: Holding two or fewer trumps? Burn them early to avoid being trapped later and to learn suit distribution.
Signal Your Partner: Caribbean house rules permit subtle non-verbal cues, like slapping the table when void in a suit. Always confirm your playgroup’s etiquette first.
Count Game Cards: Capture tens and aces from non-trump suits even if they don’t win tricks; they might tip the Game point in your favor.
Play Defense: If the opponents reveal possession of the Jack, focus on removing their trump control so that they cannot "carry" it home.
Regional Variations
Cut Throat All Fours: In Trinidad, three players face off individually. Each scoring category is still worth points, but alliances shift each trick.
Pitch or Setback: The North American cousin of All Fours allows bidding and uses only high, low, and jack, making for gambling-style showdowns.
Seven Point Speed: Popular at beach outings, this variant reduces the winning total to seven, encouraging aggressive play and frequent redeals.
One-for-One Bonus: Some Guyanese circles award one extra point for capturing the other team’s declared high or low, adding spice to defensive play.
Why You Should Play All Fours
All Fours blends probability, psychology, and lively conversation. Because games last about 30 minutes, the card table becomes a hub where generations mix easily. Grandparents teach grandkids arithmetic by adding Game points; co-workers sharpen cooperative skills during lunch breaks. Requiring nothing more than a battered deck, All Fours is the perfect travel companion, festival side activity, or icebreaker for new friends. Whether you dream of hoisting a tournament trophy at Trinidad’s popular Kalypso Krewe bar or simply want a fresh alternative to Spades night, learning All Fours will enrich your card-playing repertoire.
Final Thoughts
From humble English taverns to sun-soaked Caribbean verandas, All Fours has endured because it rewards both daring and discipline. Master the rules outlined above, practice reading your partner, and soon you’ll be shouting “Jack!” with confident flair. Shuffle the deck, deal six, and you’re only four points away from victory.